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Arrow List

Name Damage Type Magical Price Effect
Knock-out Arrows Base (Bludgeoning) No 5 gp Target at 0 HP is unconscious & stable
Fire Arrows Base (Piercing) +1d4 Fire No 5 gp Must be ignited, +1d4 fire, ignites flammables
Blinding Arrows Base (Bludgeoning) No 10 gp 5ft flash, Con save or blinded (1 round)
Concussion Arrows Base (Piercing) No 10 gp Con save or deafened (1 round)
Smoking Arrows Base (Bludgeoning) No 10 gp Creates 10ft smoke cloud (10 rounds)
Magefire Arrows Base (Piercing) +1d6 Fire Yes 25 gp Magically ignite, +1d6 fire, ignites flammables
Ice Arrows Yes 25 gp Con save or -10ft movement (1 round)
Acid Arrows Yes 25 gp Con save or AC -2 (1 round)
Poisoncloud Arrows Base (Bludgeoning) +1d4 Poison No 50 gp 10ft poison cloud, Con save or 1d4 poison
Explosive Arrows Yes 50 gp 10ft explosion, Dex save or 2d10 fire
Thunderclap Arrows Yes 50 gp 10ft blast, Con save or 2d8 thunder, pushed & prone

Arrow DC = 8 + proficiency bonus + attack modifier