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Combat

Initiative

Once the DM starts the initiative tracker, players can the use !init command.

Joining Initiative

Add your character to the initiative order:

!init join

and then place yourself on the map (use the coordinate on the map):

!move G7

Ending Your Turn

End your turn and advance to the next combatant:

!init next

Forgetting to end your turn is a common mistake you should try to avoid.

Other Initiative Commands

List the current order:

!init list

Attack Rolls

Attack rolls for both attack and damage at once. The format is:

!attack <weapon> [flags|arguments]

Here are a some examples of attack rolls. Note that if the weapon's name is more than one word, it needs to be in quotes:

!attack longsword -t GO1
!attack "unarmed strike" -t OR1
!a halberd -t MA1 adv

Example Melee Turn

Move into position:

!move F7

Attack the goblin with your longsword:

!attack longsword -t GO1

End your turn

!init next

Spellcasting

Like attacks, spellcasting rolls the atttack and teh damage at once in this format:

Attack rolls for both attack and damage at once. The format is:

!cast <spell> [flags|arguments]

Here are a some examples of spellcasting rolls. Note that if the spell's name is more than one word, it needs to be in quotes:

!cast fireball -t DR1
!cast "healing word" -t "Fitz"

You can have multiple targets in some spells

!cast "Burning Hands" -t GO1 -t GO2 -t GO3

Many spells can be cast at multiple levels. You can control the level with -l

!cast "Ray of Sicknesss" -t GO1 -l 2

An example of a proper command with a target and advantage.

!cast fireball -t GO1 adv

Some other common flags:

  • -i Ignores spell slots and spellbooks, e.g. casting as a ritual or item.
  • -rr Roll multiple times, such as for a warlock's multiple Eldritch Blasts.
  • -with <int/wis/cha> Uses a different skill base for DC/AB (will not account for extra bonuses)

Example Spellcasting Turn

Move into position:

!move F7

Cast Burning Hands into a 15ft cone toward three goblins:

!cast "Burning Hands" -t GO1 -t GO2 -t GO3

Move away:

!move G10

End your turn

!init next

Using Your Reaction

Opportunity attacks:

// Format: !init aoo "attacker name" "attack name" -t "target name"
!init aoo "Mal" "greataxe" -t "Goblin 1"

Cast a spell as a reaction:

# Format: !init reactcast "caster name" "spell name" -t "target name"
!init reactcast "Cindel" "fireball" -t "GO1" -t "GO2" -t "GO3"

Roll a concentration check:

# -dc #          Set the DC for the check. Returns a simpler "Success!" or "Fail!" dialog.
# -t "target"    Specify who is making the check.
!conc -dc 15 -t "Mind Flayer"