Crafting Materials
Crafting Mechanics
Weapons, armor, and clothing can be crafted from special materials to gain unique bonuses. These materials don’t change a weapon’s normal damage unless noted, and their extra damage only works once per round. Ranged weapons can only fire one special material shot each round. Special material gear can still be enchanted, but it can’t be turned into named magic items, and you can only wear or benefit from one piece of special material clothing or armor at a time.
Unit Costs
Weapons (no nets or ammunition weapons)
| Type | Units | 
|---|---|
| Light | 1 | 
| Standard | 2 | 
| Heavy | 3 | 
Armor
| Type | Units | 
|---|---|
| Light | 3 | 
| Medium (not half plate) | 4 | 
| Heavy (not plate) & Half Plate | 5 | 
| Plate | 6 | 
Clothing
| Type | Units | 
|---|---|
| Cloth/Leather clothing | 2 | 
Special Materials
| Material | Price/Unit | Type(s) | Effect (per turn where dmg applies) | 
|---|---|---|---|
| Aetherglass | 450 gp | Weapons, Armor | Weapons: +1d6 psychic. Armor: psychic resistance | 
| Bloodforged Iron | 450 gp | Weapons, Armor | Armor: fire resistance. Weapons: +1d6+2 fire damage | 
| Emberforged Steel | 350 gp | Weapons, Holy Symbols | Ignores non-magical resistance of evil/undead; not usable by evil; Holy Symbol: Destroy Undead CR +1 | 
| Frostheart Shard | 200 gp | Weapons | +1d6 cold damage | 
| Gravestone Iron | 200 gp | Weapons, Armor | Weapons: +1d6 necrotic vs undead. Armor: adv. on death saves | 
| Hellhide | 450 gp | Leather Armor, Clothing | Leather: fire resistance. Clothing: fire resistance & +1 AC | 
| Moonsteel | 450 gp | Weapons, Armor | Armor: radiant resistance. Weapons: +1d4+2 radiant | 
| Obsidian | 200 gp | Weapons, Armor | Armor: grapplers take 1d6 piercing/turn. Weapons: +1d6 slashing/piercing | 
| Rotwood | 350 gp | Weapons | +1d6+2 poison damage | 
| Skyshard Glass | 300 gp | Weapons | Use DEX instead of STR for attack & damage | 
| Solarite | 450 gp | Weapons, Armor | Weapons: +1 radiant. Armor: radiant resistance; sheds bright light (10 ft) | 
| Soulbark | 450 gp | Weapons, Armor | Armor: adv. on concentration. Weapons: +1d4 force; melee weapons can be arcane focus | 
| Stormglass Coral | 350 gp | Weapons, Armor | Armor: thunder resistance. Weapons: push target 5 ft on hit | 
| Stormiron | 450 gp | Weapons, Armor | Armor: lightning resistance. Weapons: +1d4+2 lightning | 
| Umbral Weave | 450 gp | Clothing | Psychic resistance; +1 AC if no armor | 
| Witherwood | 200 gp | Weapons | +1d6 necrotic damage |