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Crafting Materials

Crafting Mechanics

Weapons, armor, and clothing can be crafted from special materials to gain unique bonuses. These materials don’t change a weapon’s normal damage unless noted, and their extra damage only works once per round. Ranged weapons can only fire one special material shot each round. Special material gear can still be enchanted, but it can’t be turned into named magic items, and you can only wear or benefit from one piece of special material clothing or armor at a time.


Unit Costs

Weapons (no nets or ammunition weapons)

Type Units
Light 1
Standard 2
Heavy 3

Armor

Type Units
Light 3
Medium (not half plate) 4
Heavy (not plate) & Half Plate 5
Plate 6

Clothing

Type Units
Cloth/Leather clothing 2

Special Materials

Material Price/Unit Type(s) Effect (per turn where dmg applies)
Aetherglass 450 gp Weapons, Armor Weapons: +1d6 psychic. Armor: psychic resistance
Bloodforged Iron 450 gp Weapons, Armor Armor: fire resistance. Weapons: +1d6+2 fire damage
Emberforged Steel 350 gp Weapons, Holy Symbols Ignores non-magical resistance of evil/undead; not usable by evil; Holy Symbol: Destroy Undead CR +1
Frostheart Shard 200 gp Weapons +1d6 cold damage
Gravestone Iron 200 gp Weapons, Armor Weapons: +1d6 necrotic vs undead. Armor: adv. on death saves
Hellhide 450 gp Leather Armor, Clothing Leather: fire resistance. Clothing: fire resistance & +1 AC
Moonsteel 450 gp Weapons, Armor Armor: radiant resistance. Weapons: +1d4+2 radiant
Obsidian 200 gp Weapons, Armor Armor: grapplers take 1d6 piercing/turn. Weapons: +1d6 slashing/piercing
Rotwood 350 gp Weapons +1d6+2 poison damage
Skyshard Glass 300 gp Weapons Use DEX instead of STR for attack & damage
Solarite 450 gp Weapons, Armor Weapons: +1 radiant. Armor: radiant resistance; sheds bright light (10 ft)
Soulbark 450 gp Weapons, Armor Armor: adv. on concentration. Weapons: +1d4 force; melee weapons can be arcane focus
Stormglass Coral 350 gp Weapons, Armor Armor: thunder resistance. Weapons: push target 5 ft on hit
Stormiron 450 gp Weapons, Armor Armor: lightning resistance. Weapons: +1d4+2 lightning
Umbral Weave 450 gp Clothing Psychic resistance; +1 AC if no armor
Witherwood 200 gp Weapons +1d6 necrotic damage