Species Specific Commands
Aasimar
Celestial Revelations
These traits can be partially controlled by the !celestial <type>
alias which takes heavenly
, necrotic
or raidiant
as arguments. For example
!celestial heavenly
Will activate the Heavenly Wings version of Celestial Revelations. It does two things:
- It adds +2 radiant damage to all successful attacks
- It adds the "Celestial Revelations" condition to the character in initiative with the duration tracked, along with a note about the ability (in this case, that the character can fly)
For Necrotic Shroud, the initiative note gives the DC Save number for combatants in range, but does not roll the save or apply the condition - that should be done manually.
For Inner Radiance, the initiative note gives the damage information, but dies not roll the attack or apply the damage - that should be done manually.
Healing Hands
To use healing hands:
!a "Healing Hands" -t "Mal"
This would add the appropriate number of HP to Mal.
Goliath
Fire Giant
A Fire Giant can expend a use of Fire's Burn to cause an additional 1d10 of fire damage on a successful hit. After a hit, you can run this command to apply the damage to a target:
!a "Fire's Burn" -t GO1
There is a bug in Avrae/Beyond that doesn't use the counter when this command is issued. To manually use the counter, run this command:
!cc "Fires's Burn" -1
For a more graceful solution, you can override the default action with a custom one on the Avrae Dashboard - see more here.
Halfling
Halfling Luck
Halfling Luck isn't applied automatically in Avrae, so you need to update your character settings to reflect it like so:
!csettings
Then click on "Gameplay Settings", choose "1" from the "Select Reroll" dropdown, Click "Back", and then "Exit."
Tiefling
Fiendish Legacy Spells
Fiendish Legacy comes with a limited use spell. To use it rather that using a spell slot, use the following command:
!a "Fiendish Legacy Spells: Ray of Sickness" -t GO1
Alternatively, this can be shortcutted to":
!a "Fiendish Legacy" -t GO1
This is only relevant for leveled spells, cantrips can be cast normally since they don't use spell slots.